liquidfun-devel-1.1.0-3-omv2015.0.x86_64.rpm


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Description

liquidfun-devel - A 2D physics engine for games based on Box2D

Distribution: OpenMandriva Cooker
Repository: OpenMandriva Contrib x86_64
Package name: liquidfun-devel
Package version: 1.1.0
Package release: 3-omv2015.0
Package architecture: x86_64
Package type: rpm
Installed size: 15.46 MB
Download size: 3.37 MB
Official Mirror: abf-downloads.openmandriva.org
LiquidFun is a 2D rigid body simulation library for games. Programmers can use it in their games to make objects move in believable ways and make the game world more interactive. From the game's point of view a physics engine is just a system for procedural animation. LiquidFun is written in portable C++ and based on Box2D. Most of the types defined in the engine begin with the b2 prefix. Hopefully this is sufficient to avoid name clashing with your game engine.

Alternatives

Provides

  • cmake(Box2D)
  • liquidfun-devel == 1.1.0-3:2015.0

Conflicts

  • box2d-devel

    Install Howto

    1. Enable OpenMandriva Contrib repository on Install and Remove Software"
    2. Update packages list:
      # urpmi.update -a
    3. Install liquidfun-devel rpm package:
      # urpmi liquidfun-devel

    Files

    • /usr/include/Box2D/Box2D.h
    • /usr/include/Box2D/Collision/b2BroadPhase.h
    • /usr/include/Box2D/Collision/b2Collision.h
    • /usr/include/Box2D/Collision/b2Distance.h
    • /usr/include/Box2D/Collision/b2DynamicTree.h
    • /usr/include/Box2D/Collision/b2TimeOfImpact.h
    • /usr/include/Box2D/Collision/Shapes/b2ChainShape.h
    • /usr/include/Box2D/Collision/Shapes/b2CircleShape.h
    • /usr/include/Box2D/Collision/Shapes/b2EdgeShape.h
    • /usr/include/Box2D/Collision/Shapes/b2PolygonShape.h
    • /usr/include/Box2D/Collision/Shapes/b2Shape.h
    • /usr/include/Box2D/Common/b2BlockAllocator.h
    • /usr/include/Box2D/Common/b2Draw.h
    • /usr/include/Box2D/Common/b2FreeList.h
    • /usr/include/Box2D/Common/b2GrowableBuffer.h
    • /usr/include/Box2D/Common/b2GrowableStack.h
    • /usr/include/Box2D/Common/b2IntrusiveList.h
    • /usr/include/Box2D/Common/b2Math.h
    • /usr/include/Box2D/Common/b2Settings.h
    • /usr/include/Box2D/Common/b2SlabAllocator.h
    • /usr/include/Box2D/Common/b2StackAllocator.h
    • /usr/include/Box2D/Common/b2Stat.h
    • /usr/include/Box2D/Common/b2Timer.h
    • /usr/include/Box2D/Common/b2TrackedBlock.h
    • /usr/include/Box2D/Dynamics/b2Body.h
    • /usr/include/Box2D/Dynamics/b2ContactManager.h
    • /usr/include/Box2D/Dynamics/b2Fixture.h
    • /usr/include/Box2D/Dynamics/b2Island.h
    • /usr/include/Box2D/Dynamics/b2TimeStep.h
    • /usr/include/Box2D/Dynamics/b2World.h
    • /usr/include/Box2D/Dynamics/b2WorldCallbacks.h
    • /usr/include/Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2CircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2Contact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2ContactSolver.h
    • /usr/include/Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h
    • /usr/include/Box2D/Dynamics/Contacts/b2PolygonContact.h
    • /usr/include/Box2D/Dynamics/Joints/b2DistanceJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2FrictionJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2GearJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2Joint.h
    • /usr/include/Box2D/Dynamics/Joints/b2MotorJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2MouseJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2PrismaticJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2PulleyJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2RevoluteJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2RopeJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2WeldJoint.h
    • /usr/include/Box2D/Dynamics/Joints/b2WheelJoint.h
    • /usr/include/Box2D/Particle/b2Particle.h
    • /usr/include/Box2D/Particle/b2ParticleGroup.h
    • /usr/include/Box2D/Particle/b2ParticleSystem.h
    • /usr/include/Box2D/Particle/b2StackQueue.h
    • /usr/include/Box2D/Particle/b2VoronoiDiagram.h
    • /usr/include/Box2D/Rope/b2Rope.h
    • /usr/lib64/libliquidfun.a
    • /usr/lib64/Box2D/Box2D-targets-release.cmake
    • /usr/lib64/Box2D/Box2D-targets.cmake
    • /usr/lib64/cmake/Box2D/Box2DConfig.cmake
    • /usr/lib64/cmake/Box2D/UseBox2D.cmake
    • /usr/share/doc/liquidfun-devel/License.txt
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref.html
    • /usr/share/doc/liquidfun-devel/Documentation/Building.html
    • /usr/share/doc/liquidfun-devel/Documentation/Doxyfile
    • /usr/share/doc/liquidfun-devel/Documentation/Programmers-Guide.html
    • /usr/share/doc/liquidfun-devel/Documentation/Readme.html
    • /usr/share/doc/liquidfun-devel/Documentation/ReleaseNotes.html
    • /usr/share/doc/liquidfun-devel/Documentation/SWIG.html
    • /usr/share/doc/liquidfun-devel/Documentation/index.html
    • /usr/share/doc/liquidfun-devel/Documentation/particles-small.png
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/_box2_d_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/annotated.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_block_allocator_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_body_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_broad_phase_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_chain_and_circle_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_chain_and_polygon_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_chain_shape_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_circle_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_circle_shape_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_collision_8h.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_collision_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_contact_manager_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_contact_solver_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_distance_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_distance_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_draw_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_dynamic_tree_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_edge_and_circle_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_edge_and_polygon_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_edge_shape_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_fixture_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_free_list_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_friction_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_gear_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_growable_buffer_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_growable_stack_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_intrusive_list_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_island_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_math_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_motor_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_mouse_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_particle_8h.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_particle_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_particle_assembly_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_particle_group_8h.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_particle_group_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_particle_system_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_polygon_and_circle_contact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_polygon_contact_8h_source.html
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    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_prismatic_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_pulley_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_revolute_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_rope_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_rope_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_settings_8h.html
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    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_shape_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_slab_allocator_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_stack_allocator_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_stack_queue_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_stat_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_time_of_impact_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_time_step_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_timer_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_tracked_block_8h_source.html
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    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_weld_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_wheel_joint_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_world_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/b2_world_callbacks_8h_source.html
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/bc_s.png
    • /usr/share/doc/liquidfun-devel/Documentation/API-Ref/html/bdwn.png
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